Timon Venninckx
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Timon Venninckx
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Timon Venninckx

1st year game programmer @ BUAS

I’m a game programming student at BUAS with a passion for graphics, physics & engine programming.
I also like to dabble in Physics and write my own engine. I like to optimize my code.

Real-time Voxel Path tracer

ā± 8 weeks šŸ‘„ Solo

Project heavily inspired by hitgame 'Teardown', featuring a path tracer made in opengl compute shaders with a Wavefront approach, a custom sequential impulse physics solver and some voxel fracturing logic.

Minecraft remake

ā± 8 weeks šŸ‘„ Solo

Minecraft remake made during my second block at BUAS featuring Infinite worlds, biomes, villages, spaghetti caves, building, mining, crafting, block states and a creeper.

Bomberman remake

ā± 5 weeks šŸ‘„ Solo

A bomberman remake I made during the first block of my studies at BUAS.

Pokemon Tower Defense

ā± 2 months šŸ‘„ Solo

Hobby project pokemon tower defense remake inspired by the original from Sam & Dan Games.

Fortnite clone

ā± 3 months šŸ‘„ Solo

Hobby project an unreal engine Fortnite remake with steam multiplayer. Gathering, shooting, building, editing and storm mechanics. Made in unreal engine mostly using blueprints.

2026 Timon Venninckx